CONCEPT


So yes im not exactly a picasso when it comes to drawing, but i liked the character, i didnt really want your average lookin cowboy so went with this and with a little help from Stas and Adam i used their wisdom and made this in photoshop.
Hes basically built up of a collage of images and a bit of manipulation in photoshop

DESIGN
So i ve pretty much got my concept nailed the next stage was to make my blueprints , initaially i wanted all the clothes on my character but Dean advised me to loose the long over coat as i would have issues using the Unreal skeleton i would have to animate his coat seperatley from the main model so the coat had to go :(
BLUEPRINTS

These where my 1st blueprints but i thought they looked a little basic, and with Adam keen eye and help these were born!

Which look a lot better , on to the MAX !

So ive started the modelling in Max, I took deans advice and seperated the arm on the blueprint so I could model the arm using a cylinder and the use more edge loops to shape it near enough to the blueprint and ! Bobs ur Uncle torso and arms Done!
So the guy need legs unless hes going to "Bum Around " for the rest of his life and all I did was to use a cylinder ,like i did the arms and there u go the man has legs!
"Its a miracle" :)

So after doing his legs all the other details Hat ,Boots, Spurs, Gunbelt ,Guns, Shirt and Tie where all modeled seperatly !

THE REVEREND is born


and just a couple of renders hope u like !


The REVEREND


So these are some more renders, ive decided to give him a more cowboy look by changing his hat, think it look better!
This is my final concept , hope you like it !

Will be taking that hat off for a proper stetson and loosing the overcoat !
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