Friday, 15 January 2010

A Character is Born !

Well thought id put fingers to keyboard and show you what Ive been up to in the past couple of month's, and that is working my arse off trying to get some sort of design for a character model so here you have it

CONCEPT




So yes im not exactly a picasso when it comes to drawing, but i liked the character, i didnt really want your average lookin cowboy so went with this and with a little help from Stas and Adam i used their wisdom and made this in photoshop.

Hes basically built up of a collage of images and a bit of manipulation in photoshop


DESIGN

So i ve pretty much got my concept nailed the next stage was to make my blueprints , initaially i wanted all the clothes on my character but Dean advised me to loose the long over coat as i would have issues using the Unreal skeleton i would have to animate his coat seperatley from the main model so the coat had to go :(

BLUEPRINTS


These where my 1st blueprints but i thought they looked a little basic, and with Adam keen eye and help these were born!



Which look a lot better , on to the MAX !



So ive started the modelling in Max, I took deans advice and seperated the arm on the blueprint so I could model the arm using a cylinder and the use more edge loops to shape it near enough to the blueprint and ! Bobs ur Uncle torso and arms Done!

So the guy need legs unless hes going to "Bum Around " for the rest of his life and all I did was to use a cylinder ,like i did the arms and there u go the man has legs!
"Its a miracle" :)


So after doing his legs all the other details Hat ,Boots, Spurs, Gunbelt ,Guns, Shirt and Tie where all modeled seperatly !



THE REVEREND is born





and just a couple of renders hope u like !




The REVEREND




So these are some more renders, ive decided to give him a more cowboy look by changing his hat, think it look better!

This is my final concept , hope you like it !




Will be taking that hat off for a proper stetson and loosing the overcoat !

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