Friday, 12 March 2010

IT's Time For TEXTURES !

Well i thought id start a new blog fro the textures of my character , its been a while, sorry bout that boys and girls , ive got a family to run as well as studying, and my daughter leaving school in 2 months, more money for prom dresses and trivial things like that but hey thats waht you get for change in career at my age !

So on with the textures



So this is the final UVW for my character body ,




And this is the head UVW

I made a big mistake in the UVW though, ive put his stop watch on the same UVW as his head, now this works fine for models but when i come to animate afterwards in UNREAL i mite have to loose the watch, but hey its a learning process

So i got my UVW pretty much nailed and my model unwrapped , the next stage was to
get into Photoshop and start some textures,


So this is the Diffuse maps for the bulk of my character



The skin textures are from me and the hands are my own hands taken by me, the waist coat is made up of a block colour and then i overlayed a fabric pattern , at first i used a net curtain and it looked ok , but with DEAN's critical eye he advised me to make the best textures posssible as this was the main part of the model it had to look good , and so i used a fabric overlay i found on CG Textures




I think it worked out really well and the back of his waistcoat i took from one of my own, you cant really see it in the Diffuse but when i apply the spec map with same shiny texture it really works well






A lot of my textures i got from looking at sites like http://www.westernemporium.com/western.php

as this gives you a good idea of the style i was looking for






The Head is my ugly mug of course :)

Diffuse Map:



I even got out of shaving for a few days to get the goaty and stuble :) and the hair is mine but ive put some more grey in it using and overlay, the eyes are mine, my first attempt at eyes was not good to say the least, my character looked like he was on another planet, and Deans critical eye again showed me where i was going wrong so i took the liberty of nearly blinding myself by taking lots of photos of my eyes close up till i got the snap i was after

and these are my SPEC Maps





Normal Maps





Once applied to the model they really bring it to life ,





So thats the textures done and dusted now its time to animate !

No comments:

Post a Comment