So on with the textures

So this is the final UVW for my character body ,

And this is the head UVW
I made a big mistake in the UVW though, ive put his stop watch on the same UVW as his head, now this works fine for models but when i come to animate afterwards in UNREAL i mite have to loose the watch, but hey its a learning process
So i got my UVW pretty much nailed and my model unwrapped , the next stage was to
get into Photoshop and start some textures,
So this is the Diffuse maps for the bulk of my character

The skin textures are from me and the hands are my own hands taken by me, the waist coat is made up of a block colour and then i overlayed a fabric pattern , at first i used a net curtain and it looked ok , but with DEAN's critical eye he advised me to make the best textures posssible as this was the main part of the model it had to look good , and so i used a fabric overlay i found on CG Textures

I think it worked out really well and the back of his waistcoat i took from one of my own, you cant really see it in the Diffuse but when i apply the spec map with same shiny texture it really works well



A lot of my textures i got from looking at sites like http://www.westernemporium.com/western.php
as this gives you a good idea of the style i was looking for


The Head is my ugly mug of course :)
Diffuse Map:

I even got out of shaving for a few days to get the goaty and stuble :) and the hair is mine but ive put some more grey in it using and overlay, the eyes are mine, my first attempt at eyes was not good to say the least, my character looked like he was on another planet, and Deans critical eye again showed me where i was going wrong so i took the liberty of nearly blinding myself by taking lots of photos of my eyes close up till i got the snap i was after
and these are my SPEC Maps


Normal Maps


Once applied to the model they really bring it to life ,



So thats the textures done and dusted now its time to animate !
No comments:
Post a Comment